Hello, we are here to present our game idea which we have
named, Australian Escape. We will be explaining to you an idea for an audio cut
sequence we have come up with
including the game genre we have chosen, the main protagonist we have created,
the story of our game and the audio.
The game
genre of our audio cut sequence is an Open World RPG. There are multiple games
that inspired our choice like: The Elders Scrolls Series, Mass Effect, Fallout,
Dragon Age, Final Fantasy, The Witcher, Earthbound, Super Mario RPG and Pokémon.
The reasons we chose these games are because most of them are Open World RPG’s
and features many different aspects such as character customisation and choice.
Some of them also include stealth elements like sneaking.
So the main character
is called Maximillian who is a 28 years old Australian male and he specialises
in hand to hand combat, military expertise and is a regular surfer. He enjoys
travelling, hand gliding and sports. He has a very deep voice and his accent
sounds very Australian like an Australian. Maximillian uses a lot of informal
language as he uses a lot of slang and he speaks fairly fast. The tone of his
voice is more happy rather than sad and depressed and he is very casual with
the language he uses.
Maximillian wakes
up one morning and hears explosions, gunfire and shouts. He walks outside and
sees a conflict between prisoners, villager and the police. Houses are being
raided and Maximillian is spotted by the three factions where the player is
forced to make a choice between the three. Depending on the choice the player
makes, the outcome will change and the player will fight with the faction of
choice. Maximillian fights the other two factions with his alliance of choice
and then decides to leave of Australia after seeing all the carnage he will
have to be a part of. He gets on a Kangaroo, cracks his snake whip and rides
off across the planes of Australia to begin his journey to New Zealand.
The audio
within the game that we are going to produce are going to include sounds that
are similar to the waves in the ocean, the cracking of a whip, rattling
hissing, explosions, gunfire and loud shouting in the background like a riot.
All of these sounds are related to the content that is in the game.
These sounds
have many different ways of being produced as some noise can be easily produced
and some others may have to be audio field recorded such as the shouting and
the ocean. Most of the sounds that will be in the game will most likely be
produced using music sequencing software like reaper using VSTi sounds which
could be used to create the sounds like
explosions, gunfire, hiss.
This is our
opening cut scene idea.
Cue Cards;
LB: Open
World RPG. TES, ME, F, DA, FF, TW, E, SMRPG, Pokémon.
|
LB: Reasons.
Open World, Character Customization, Choice and Stealth Elements.
|
AK: Character.
Maximillian. Australian male. Normal Guy. Snake Whip. Kangaroo. Hand-to-hand
combat. Military expertise.
|
Andy R: Wakes
up. Prison Riot. Conflict between villagers, police and prisoners. Has to
make a choice. Chased and hides. Decides to leave Australia.
|
DS: Sounds
in the cut scene of the game. Ocean, whip crack, hiss, explosions, gunfire,
shouts, riots.
|
AR: Audio
Field Recording, Music Sequencing Software, VSTis (explosions, gunfire, hiss).
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Presentation Powerpoint;
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