Game Title
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Dead Space 3 (start 3:45 stop
9:22)
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Daniel Shepherd
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Provide detailed descriptions from
chosen examples of sounds that establish…
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Clearly state what production
technique(s) you think have been used to create specific soundtrack elements
|
Setting
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The sound of footsteps on the snow makes me think that he character
is quite high up, maybe up a mountain.
Seem to be fighting a war of some kind by the gunshots heard also
makes me think that there is going to be military solders involved.
Futuristic sounds – Doors opening, the voices on the radio and the
static that the radio gives off.
The sound of heavy wind blowing made me think that the setting was a
cold environment alongside the sound of the footsteps.
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The footsteps on the snow were more than likely made by Foley
Artistry by using real snow or some sort of fake snow.
The sound of the gunshots could have been made from using a VSTi or an
Audio Field Recording.
The sound of the wind blowing could have been reproduced using a VSTi
or an Audio Field Recording.
The futuristic sound effects could have been made using a VSTi for a
realistic effect.
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Mood
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Near the beginning a betrayal mood is given of when a gunshot is
heard after the first character is talking to another person this makes me
think that there is little hope for these people in this war.
The characters sound rather nervous maybe this is because they don’t
know what they are fighting never mind how to defeat them.
In the middle of this example an angry mood was show by things being
thrown across a room.
Danger music was used to build up tension then followed by a gunshot
this makes me think that something bad is going to happen
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The betrayal mood was made from the gunshot heard. The gunshot could
have been made using a VSTi or an Audio Field Recording.
The nervous mood was created by all the characters voices as they
sounded distressed. They could have been made using Studio Recording.
The anger mood was show when the sound of things been thrown across a
room of some kind. This sound could have been made using Audio Field Recording.
The danger music that keeps building up could have been made by
Traditional Instruments.
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Game genre
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I think that this game is an action game just from the gunshots heard
this makes me think that in the game you will be able to wield weapons to
shoot your enemy’s.
A sci-fi game genre is given off from all the futuristic sound you
hear throughout the piece; doors opening
Later on in the piece you hear the sound of futuristic cars flying
this gives me a sci-fi game genre vibe.
The dialogue used in the radio says “unknown enemy” this gives me a
sci-fi feel as it may not be human.
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The sound of the doors opening could have been made using a VSTi.
When you hear the sound of cars flying this could have been made with
a VSTi because it would be the most effective way to do so.
The sound of a gunshot could have been made using a VSTi or from an
Audio Field Recording.
The dialogue “unknown enemy “ could have been made using Studio
Recording or Foley Artistry
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Narrative
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The sound characters voice in distress makes you think that everyone
is panicking about a dangerous situation.
They are trying to find something, something they don’t even know
what to look for, this makes me think that they have no idea when they are
doing
In the middle of this piece a females voice is heard, this women’s
voice sounds British and also she helps establish the other character
‘Isaac’.
The sound of paper or a phone is heard being thrown across the room
after this women has finished talking this could mean the person who throws
this is angry with the women talking
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The sound of the voice in distress could have been created using
Studio Recording or a Foley Artistry.
There is a voice that says “I don’t know what I am even looking for”
this could have been created by Dialogue or Foley Artistry.
The sound of the female’s voice could have been created using Foley
Artistry or Studio Recording.
The sound of the paper being thrown across a room could have been
made by Audio Field Recording or Foley Artistry.
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Game Title
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Gears of War 3 (start 0:00 stop 3:48)
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Daniel Shepherd
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Provide detailed descriptions from
chosen examples of sounds that establish…
|
Clearly state what production
technique(s) you think have been used to create specific soundtrack elements
|
Setting
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From all the screeches, it sounds like the characters are in a
warzone fighting enemies that aren’t humans.
I get a warzone vibe from all the bullets that are being fired in the
background as well as the intense sounding music you can hear.
The character, “Dom”, told the other characters to “Get outta there!
Jump!” which could mean they are on a roof of a building or somewhere high
up. This leads me to guess that there aren’t very many places for them to go.
You hear explosions, from what I imagine are barrels, that also backs
up my thought on it being a warzone as these could have been used as a weapon
against the enemies they are fighting, or even maybe a last resort.
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The sounds of the screeches were made using a VSTi or possibly using
studio recording.
The sounds of the bullets fired could have been recorded using a VSTi
or Field Audio Recording.
The dialogue would have been created by studio recording.
The sound of the exploding barrels could have been created using VSTi
or Audio Field Recording.
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Mood
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At the very beginning of this cutscene, they are being surrounded
from an overload of enemies. I think this when one of the characters says,
“There’s too many! We’re not gonna make it!”
The music at the start to build up, getting more intense by the
second this makes me think the mood is going to soon be tense.
There is a significant music change in the middle of this cutscene,
the music begins to make you feel like the character is reflecting into the
past and this may make you think something terrible is about to happen.
Near the end of this piece, you can hear many explosions. The use of
this sound makes you think that everything is over all you are fighting for
is done.
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The dialogue of one of the characters would have been created via
Studio Recording.
The music would have been made using Traditional Instruments.
In the middle of this cutscene the music would have been made from
Traditional Instrument once again.
The sound of explosions near the end of this cutscene would have been
created using either VSTi or Audio Field Recording.
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Game genre
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I think that this game would be an action game, due to the shear amount
of guns fired. I also got this idea from the sound of the screeches of what I
can only imagine is something like an alien.
I also think that it could be a sci-fi genre as you can hear sounds
from something that doesn’t sound human. I also get this from the advanced
sounding technology for example; the radio.
From the dialogue, “Never thought it would end like this, huh? Huh,
Maria?!” it makes me that this character is going to die. This makes me think
It is an action game too.
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The sound of the gun fire is created by using a VSTi or Audio Field
Recording.
The sound of the screeches from alien like beings could have been
created using a VSTi.
The radio sound will have been created via Studio Recording then
further edited by a VSTi.
The dialogue from one of the character would have been made using
Studio Recording.
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Narrative
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All the character sound worried due to a situation that they may feel
is impossible to overcome. I get this when at the beginning one of the
characters say, “There’s too many! We’re not gonna make it!”
One of the characters say, “Never thought it would end like this,
huh? Huh, Maria?!” this makes me think that something in one of the previous
games something tragic happened.
One of the characters helps to establish the name of the focus
character in this cutscene. The name of this character is “Dom”.
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The dialogue of one of the characters that say, “There’s too many! We’re
not gonna make it!” would have been created by doing Studio Recording.
The next dialogue that was said by the same character a little later
on in the cutscene was, “Never thought it would end like this, huh? Huh, Maria?!”
This would have been created using Studio Recording.
When the character says, “Dom” it helps establish one of the
characters, this dialogue would have been recording using Studio Recording.
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''
Game Title
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Halo Reach (16:00 to 17:44)
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Daniel Shepherd
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Provide detailed descriptions from
chosen examples of sounds that establish…
|
Clearly state what production
technique(s) you think have been used to create specific soundtrack elements
|
Setting
|
There is a sound of blades on a helicopter spinning around, this
gives me the impression that they are either setting up for a war or already
in one.
A little further on in the cutscene there is a dialogue part, in this
dialogue a voice says, “and we are now under attack.” This make me think that
the game is set in a warzone of some kind against an enemy that is unknown so
far.
In the middle there is what sounds like laser bullets, because of
this it make me think that the game is set somewhere in the vastness of
space, not on earth.
|
The sound of the blades on the helicopter will have been created
using either a VSTi or Audio Field Recording.
The sound of the voices would have been made by doing Studio
Recording.
The sound of the laser bullets could have been created by using a
VSTi or by doing Audio Field Recording then using a VSTi over that track but
this would be more expensive and more time consuming.
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Mood
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Near the beginning, you can hear a voice. This voice gives off the
impression of distress. I get this when the voice says, “It appears that
Noble team’s discovery last night was not an anomaly.”
You can hear gunshots though out the cutscene. This make me think
that the mood is tense as it would be non-stop action through the gameplay.
There is many vehicles that are going very fast from what is sounds
like and this gives me the impression that it is going to very fast paced
mood.
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The sound of the voices would have been made by Studio Recording then
further edited using a VSTi to give the voice a distorted effect.
The gunshot sounds would have been made by Audio Field Recording.
The sound of the cars going across the land would have been made
either by a VSTi or by Audio Field Recording.
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Game genre
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From all the gunshots you can hear this makes me think the game is
very action based.
There are quite a few explosion noises throughout the cutscene, this
backs up my opinion on an action game.
Another game genre I get from this is Sci-fi, I think this because
there are futuristic sounds from vehicles and weapons. I also could mean the
enemies you face in the game are not human-like. Aliens.
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The gunshot sounds would have been created using Audio field
Recording or a VSTi.
The sound of explosions would have been made using a VSTi.
The futuristic weapon sound could have been made with a VSTi or Audio
Field Recording then edited using a VSTi post production.
The sound of the vehicles would have been created using Audio Field
Recording.
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Narrative
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The sound of the voice near the beginning helps discover the army you
are in. This becomes apparent when the voice says, “Noble team”.
Once again from the same voice it helps us to know that this ‘Noble
team’ found something important as well as something they didn’t know what it
was to begin with. I know this when the voice says, “It appears that Noble
team’s discovery last night was not an anomaly.”
In the middle of this scene another voice says, “detonating in 3 2 1”
this tells me that they are starting their attack on their enemies.
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The Voices would have been created by Studio Recording then edited in
post using a VSTi to help give it a static effect as if it was being transmitted
over a radio.
The sound of the detonated explosion would have been made either
using a VSTi or Audio Field Recording but the Audio Field Recording would
have been rather expensive compared to the VSTi.
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Game Title
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Borderlands 2 Intro
https://www.youtube.com/watch?v=ZZR1WSYCMX8
(0:00 to 3:24)
|
Daniel Shepherd
|
Provide detailed descriptions from
chosen examples of sounds that establish…
|
Clearly state what production
technique(s) you think have been used to create specific soundtrack elements
|
Setting
|
At the beginning all you can hear is a single animal like creature
which makes me think that it is a very lonely place to be a part of.
This animal like creature is making footsteps on what sounds like
sand or gravel. This leads me to believe that the game is set in a sand
desert as it is a very lonely place as I mentioned above.
When the music begins to kick in it makes me feel in an old western style
of game.
In the middle of the cutscene, there is a gunshot heard which give me
the impression that they are fighting some sort of war.
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The sound of the animal like creature could have been created using a
VSTi.
The sound of the footsteps could have been replicated by doing an
Audio Field Recording and/or a VSTi.
The music track would have been created by using Traditional
Instruments.
The sound of the gunshots would have been created using a VSTi or an
Audio Field Recording however, this is less likely to be the one as it would
be costly and less efficient.
|
Mood
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When the music kicks in it makes me feel rather relaxed for a game
that is obviously a game that is based on guns and action.
Near the end the music that was there to make the watcher feel relax
is suddenly cut off and a tense mood is generated.
At the beginning the sound of an animal like creature is heard make
you feel like the place where this game is based is rather lonely and
deserted.
When one of the characters say, “Welcome to Pandora, kiddos.” Makes you
think that this Pandora is a land of danger and hopelessness.
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The music would have been created using Tradition Instruments.
The sound of the animal like creature would could have been created
using a VSTi or an Audio Field Recording.
The characters voice you hear near the end would have been recorded
using Studio Recording then further developed by using a VSTi to give it that
radio effect.
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Game genre
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In the middle of the scene you hear gunfire, this leads me to think
that this game is an action game where there may be different loot to
scavenge from the land.
You hear from what sounds like a vehicle near the start of the
cutscene, this makes me think that you will be able to drive.
From the footstep sound at the beginning it leads to me thinking it
is a desert which then further leads me to think that this game is an
Adventure game where you will have multiple direction not needed to follow a
single path.
When one of the characters say, “Welcome to Pandora, kiddos” makes me
think that the word kiddos is referring to the fact there is multiple
characters to play as which then leads to replay ability.
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The gunfire would have been created using a VSTi or an Audio Field
Recording.
The sound of the vehicle you hear is either created using a VSTi or
Audio Field Recording which would once again be the less likely of the two.
The sound of the footsteps would have been made by a VSTi or for a
more realistic effect by doing an Audio Field Recording.
The voice of the character you can hear would be made by doing Studio
Recording.
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Narrative
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In this cutscene there isn’t much on the side of Narrative however,
near the start when you hear the vehicle there is a voice heard which isn’t English.
This leads me to think that this game will have a unique enemy that is only
known to this franchise.
Near the end, you hear a character say “It’s cute that y’all think you’re
the heroes of ‘this’ little adventure but you’re not.” This leads me to think
that there may have been a previous encounter with the character that is
talking.
You hear an explosion right before the very end of the piece which makes
me think that the plan that was being played out was a fail.
Near the beginning you can hear what sounds like a whipping noise
then followed by a squeal. This makes me think that the thing you hear at the
start is being abused of some sort.
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The voice you can hear that is not exactly English is more than
likely created by a VSTi.
The characters voice would have been made by doing Studio Recording.
The sound of the explosions would have been made using a VSTi which
would be cheaper and more time efficient than doing Audio Field Recording.
The sound of the whipping noise could have been made either using a
VSTi or doing an Audio Field Recording. I think that either one could have
been used however the VSTi would be more likely.
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